Windows 10 SDK preview build 19041 now out for developers

Anew Windows 10 SDK preview became available this week. Developers can grab SDK preview build 19041 through the Windows Insider website. This SDK build is quite a few builds away from the most recent Fast Ring build of 19536.

The release notes for 19028 are mostly the same as they have been for several previous builds we’ve seen. Here’s a quick recap.

Tools updates

Message Compiler (mc.exe)

Now detects the Unicode byte order mark (BOM) in .mc files. If the If the .mc file starts with a UTF-8 BOM, it will be read as a UTF-8 file. Otherwise, if it starts with a UTF-16LE BOM, it will be read as a UTF-16LE file. If the -u parameter was specified, it will be read as a UTF-16LE file. Otherwise, it will be read using the current code page (CP_ACP).

Now avoids one-definition-rule (ODR) problems in MC-generated C/C++ ETW helpers caused by conflicting configuration macros (e.g. when two .cpp files with conflicting definitions of MCGEN_EVENTWRITETRANSFER are linked into the same binary, the MC-generated ETW helpers will now respect the definition of MCGEN_EVENTWRITETRANSFER in each .cpp file instead of arbitrarily picking one or the other).

Windows Trace Preprocessor (tracewpp.exe)

Now supports Unicode input (.ini, .tpl, and source code) files. Input files starting with a UTF-8 or UTF-16 byte order mark (BOM) will be read as Unicode. Input files that do not start with a BOM will be read using the current code page (CP_ACP). For backwards-compatibility, if the -UnicodeIgnore command-line parameter is specified, files starting with a UTF-16 BOM will be treated as empty.

Now supports Unicode output (.tmh) files. By default, output files will be encoded using the current code page (CP_ACP). Use command-line parameters -cp:UTF-8 or -cp:UTF-16 to generate Unicode output files.

Behavior change: tracewpp now converts all input text to Unicode, performs processing in Unicode, and converts output text to the specified output encoding. Earlier versions of tracewpp avoided Unicode conversions and performed text processing assuming a single-byte character set. This may lead to behavior changes in cases where the input files do not conform to the current code page. In cases where this is a problem, consider converting the input files to UTF-8 (with BOM) and/or using the -cp:UTF-8 command-line parameter to avoid encoding ambiguity.

TraceLoggingProvider.h

Now avoids one-definition-rule (ODR) problems caused by conflicting configuration macros (e.g. when two .cpp files with conflicting definitions of TLG_EVENT_WRITE_TRANSFER are linked into the same binary, the TraceLoggingProvider.h helpers will now respect the definition of TLG_EVENT_WRITE_TRANSFER in each .cpp file instead of arbitrarily picking one or the other).

In C++ code, the TraceLoggingWrite macro has been updated to enable better code sharing between similar events using variadic templates.

Signing your apps with Device Guard Signing

We are making it easier for you to sign your app. Device Guard signing is a Device Guard feature that is available in Microsoft Store for Business and Education. Signing allows enterprises to guarantee every app comes from a trusted source. Our goal is to make signing your MSIX package easier.

Breaking changes

Removal of api-ms-win-net-isolation-l1-1-0.lib: In this release api-ms-win-net-isolation-l1-1-0.lib has been removed from the Windows SDK. Apps that were linking against api-ms-win-net-isolation-l1-1-0.lib can switch to OneCoreUAP.lib as a replacement.

Removal of IRPROPS.LIB: In this release irprops.lib has been removed from the Windows SDK. Apps that were linking against irprops.lib can switch to bthprops.lib as a drop-in replacement.

Removal of WUAPICommon.H and WUAPICommon.IDL In this release we have moved ENUM tagServerSelection from WUAPICommon.H to wupai.h and removed the header. If you would like to use the ENUM tagServerSelection, you will need to include wuapi.h or wuapi.idl.

In addition to updating the build number, this release includes several API updates and tweaks. You can check out the full release notes on Microsoft’s blog post. Developers should note that this release can also be installed alongside previous SDK versions in Visual Studio.

ADATA Reveals XPG Hunter SO-DIMMs: Up to DDR4-3000, Up to 32 GB

ADATA has introduced its new family of SO-DIMMs for laptops and small form-factor desktops. The XPG Hunter DDR4 SO-DIMMs offer data transfer rates of up to 3000 MT/s and capacities from 8 GB to 32 GB, allowing typical dual-channel (dual slot) systems to go up to 64 GB of RAM in total.

ADATA’s XPG Hunter DDR4 SO-DIMMs are based on cherry-picked memory chips as well as high-quality PCBs. Like other enthusiast-class memory modules, the XPG Hunter SO-DIMMs feature XMP 2.0 SPD profiles to make it easier to set the correct speed settings. Also, to maximize stability, the modules come equipped with heat spreaders.

The XPG Hunter SO-DIMMs are set to be available in 8 GB, 16 GB, and 32 GB sizes and will be rated for DDR4-2666 CL18 and DDR4-3000 CL17 at 1.2 V operation.

ADATA did not announce MSRPs for its XPG Hunter DDR4 memory modules, but considering the fact that we are not dealing with SO-DIMMs designed for extreme PCs, it is unlikely that the new modules will be particularly spendy.

AMD RADEON RX 5500 XT 8GB REVIEW

AMD’s retail Radeon RX 5500 XT series of graphics cards are here, bringing additional options to the budget and mid-range graphics card market. I looked at the Radeon RX 5500 XT 4GB last week for the launch, and now it’s time for a review of the 8GB card. Just how much does doubling down on VRAM do for performance? As you’d expect, it depends on the games and settings you’re running.

If you haven’t read the 4GB model review, I suggest you start there. AMD’s Navi / RDNA architecture hasn’t changed, though Navi 14 does cut the potential number of compute units (CUs) from a maximum of 40 down to a maximum of 24—with the 5500 XT enabling 22 of the CUs. The two cards I’m reviewing look identical, which is expected as both are Sapphire Pulse models. The only difference is the VRAM and a $30 increase in price.

While the specs might not have changed, other than VRAM, the price increase has some ramifications. The 5500 XT 4GB card matches up against the GTX 1650 Super, and the two are effectively tied in performance. The 8GB card meanwhile has to take on the GTX 1660, and Nvidia’s card has the same number of GPU cores, 1,408. The problem for AMD is that Nvidia’s GPU cores tend to perform a bit better overall, so the GTX 1660 is likely to come out ahead in performance. At least the TDP is basically the same—120W vs 130W won’t really matter either way.

There’s little difference in features to speak of. Technically, Nvidia’s GTX 1660 can enable ray tracing in games that support it. In practice, the 1660 isn’t fast enough to make ray tracing worthwhile. There are other facets of performance—AMD GPUs often perform better in DirectX 12 games, Nvidia GPUs can do better in DX11 and other games—but overall the two sides are evenly matched in the mid-range and lower markets.

There’s also a jump in generational pricing, especially looking at current street prices. The RX 590 originally launched at $279 last year; today, you can get that same card for $179. It uses more power, but performance is going to be very similar to the RX 5500 XT 8GB. Even AMD’s own numbers say as much, where AMD compares the 5500 XT to the older RX 480 cards and claims a 30 percent improvement in performance. AMD’s not wrong, but the RX 470/480 are three years old, so a 30 percent improvement at only slightly lower prices isn’t all that impressive.

Which brings me to the real question: How does the RX 5500 XT 8GB perform? Let’s get to the benchmarks.

Radeon RX 5500 XT 8GB gaming performance

My standard testbed features an overclocked Core i7-8700K running at 5.0GHz. For budget and midrange cards, the CPU might be overkill, but it shows the highest potential performance for the graphics cards. Anyone considering the RX 5500 XT will probably be running a slightly slower CPU, but anything from the past several years should be sufficient. I’ve tested 11 games for this review, with a reasonable split between games that favor AMD hardware, and games that run better on Nvidia hardware.

Testing is done at 1080p ‘medium’ and ‘ultra’ settings (which may go by different names, depending on the game), as well as 1440p and ‘ultra’ settings. Each game is tested multiple times, using the median result, to ensure consistency of performance. I’ve included a few more GPUs this time, mostly for reference—if you’re thinking about upgrading from a Vega 56, for example, the 5500 XT isn’t going to be very compelling. It looks better against the old GTX 970 and R9 390, however.

At 1080p medium, there’s no real benefit to the 8GB RX 5500 XT compared to the 4GB model. A few games even perform slightly faster with the 4GB card, which is a bit odd—it’s probably just slight differences in memory latency. The RX 5500 XT cards are also tied with the GTX 1650 Super in overall performance, but the GTX 1660 is about 5 percent faster. Running medium quality at 1080p isn’t really the goal if you’re going to pay extra for the 8GB card, however.

Stepping up to 1080p ultra starts to favor the 8GB model over its lesser sibling, though it’s only a seven percent improvement on average. Individual games show much larger gains, though—Shadow of the Tomb Raider performance improves by 9 percent, Forza Horizon 4 runs 15 percent faster, Borderlands 3 is 18 percent faster, and Assassin’s Creed Odyssey opens up a 33 percent gap. The remaining seven games all show relatively similar performance, but there have been quite a few recent games that I’m not showing here where having more VRAM would also be beneficial (eg, Red Dead Redemption 2).

The difficulty AMD faces is that at 1080p—which is really the resolution you should plan on using with a mid-range or budget GPU—even at maxed out quality there aren’t a ton of games that truly need more VRAM. And of the games that benefit from more VRAM, none of them seem to need more than 6GB. That means once again that the GTX 1660 costs as much as the 5500 XT 8GB but performs about five percent better.

At 1440p ultra, the 5500 XT 8GB shows its largest lead yet relative to the 4GB cards. It’s now 12 percent faster, but we’re also looking at average performance across the test suite of 45 fps. Every game still stays above 30 fps, which means performance is still generally better than current consoles, but only two of the tested games (Strange Brigade and Forza Horizon 4) average 60 fps or more. Lighter esports games like CS:GO and Overwatch should be viable at 1440p, however.

I’m not showing 4K charts, because framerates are about half what you get at 1440p, but if you’re wondering: the 8GB card ends up with a 25 percent average performance lead over the 4GB model. It also comes out tied with the 1660 at 4K ultra, though both sit at 25 fps. Long-term, the 6GB and 8GB cards are a safer choice than a 4GB card, and I wouldn’t touch a 2GB model at this point, but if you want more performance, you’ll still be better off getting a faster GPU rather than doubling VRAM.

AMD Radeon XT 5500 XT 8GB: more and less

As a general rule, I advise people not to skimp on VRAM. I’ve been saying that since the GTX 1060 3GB/6GB and RX 570/580 4GB/8GB launches several years back. Yes, it costs more for the higher VRAM models, and performance doesn’t always improve a lot with the extra memory. Except when it does, and then you could end up very sad that you cheaped out on your graphics card and now have to turn down some settings. The RX 5500 XT 8GB is a continuation of that recommendation. You can save $30 by purchasing the 4GB model, but long-term I don’t think that’s the best plan.

That’s the “more” part of the equation, but it’s not a clear win and there’s a reason I’ve scored this card slightly lower than the 4GB model. First, even across 11 games, the improvement in performance at 1080p ultra is mostly minor (with a few exceptions). In an AMD-only world, I still recommend buying the 8GB model, but AMD isn’t alone, there are multiple other options. Nvidia’s GTX 1660 costs the same as the 5500 XT 8GB, or you can spend another $30 to get a GTX 1660 Super.

Alternatively, look at more than just the price of the graphics card and its performance. Spending 15 percent more ($230) for a 20 percent increase in framerates (ie, GTX 1660 Super) is reasonable. However, if you’re putting that card into a gaming PC that costs $500 for the other components, it’s really $730 vs. $700—a mere 4 percent increase in total cost, for the same 20 percent improvement in performance. That’s basically what the GTX 1660 Super offers. Or you could upgrade to an RTX 2060 and it would be $800 vs $700, a 14 percent increase in PC costs for a 45 percent jump in performance. Spending a bit more money for each higher tier of graphics performance is a slippery slope, but even if you stop at the $200 mark, the RX 5500 XT 8GB doesn’t come out as the champion.

Ultimately, AMD’s Radeon RX 5500 XT series is a reasonable offering in the budget to midrange graphics card market. It’s not clearly superior to other options, but it’s also not clearly worse. If you’re looking to buy a new graphics card, whether as an upgrade to an existing PC or as part of a new gaming PC build, it’s worth a look. Performance of the 5500 XT 8GB is basically equal to the outgoing RX 590, while using about 100W less power. You wouldn’t want to “upgrade” from a 590 to a 5500 XT, in other words, but if you’re trying to choose between those two AMD options, I’d grab the newer model. If you’re not set on AMD, however, I’d look to the GTX 1660 or 1660 Super.

CHROMEBOOK TIP TUESDAY: QUICKLY ADJUST YOUR DISPLAY RESOLUTION

As the Chromebook market has evolved, the number of new screen sizes, resolutions, and aspect ratios has only increased. At this point, there are Chrome OS devices anywhere from 10-inches up to 15.6-inches, 720p to 4K, and everything in between. And that’s to say nothing of extended displays and Chromeboxes outputting to a vast variety of external monitors.

With all these variations in place at this point, Chrome OS requires the ability to actively scale the entire interface to work on different displays. Native 1080p looks pretty nice spread across 15.6 diagonal inches, but the same pixels squished into a 13.3-inch screen like the Pixelbook Go makes things quite small on screen.

The remedy to this predicament is display scaling, and Chrome OS has done this well for a few years now. Digging into your settings, you can find your internal display and its current scale percentage, adjusting if need be. Every Chromebook has a 100% mark set for it out of the factory, and it is different for each device. The Pixelbook Go, for instance, is set to a ‘resolution’ of 1536×864. The resolution slider then moves up and down by percentage based on this as the center point. (It’s important to note this isn’t actually changing the screen resolution, only making things on screen look as if the resolution was changing.)

Moving down to 80% gets you to 1920×1080 resolution which is the native resolution of the panel itself. I prefer something around 90% which looks like 1707×960. It gives me a tad more screen real estate while not making reading a strain on my eyes. Your mileage will vary, and that is why there’s a quick and simple way to move up and down this scale to dial in the resolution that works for you. No matter the one you choose, because of resolution scaling, things on screen will stay nice and crisp.

The way to quickly move between all these resolutions is simple and effectively something I use on a daily basis. All you have to do is press CTRL + SHIFT + =/- and you’ll see your screen adjust right in front of your eyes. While there’s no indication of what percent you are at when you do this in either direction, I’d advise just adjusting things until you feel comfortable with them. While 90% works for me, I only got to that point by adjusting it to my comfort level.

Depending on the task and the day, I move through multiple resolutions, so this trick is a real time saver. From time to time, I dig down in the settings (device > displays > display size) to see where I am on the scale, but not very often. If you ever want to just get back to the factor 100%, you can check that out, but there’s really no need. We hope this tip helps you out and makes your Chromebook experience just a bit better. Be sure to keep an eye out for next week’s tip!

Apple releases first developer beta of iOS 13.3.1, likely with Screen Time bug fix

Apple today is releasing the first developer beta of iOS 13.3.1 and iPadOS 13.3.1. This comes after the general release of iOS 13.3 last week, which included several new features for iPhone, iPad, and HomePod. iOS 13.3.1 focuses on bug fixes and performance improvements.

It’s likely that one of the most notable bugs fixed in iOS 13.3.1 is related to Screen Time. Apple confirmed last week that it was working on a fix for an iOS bug that lets kids easily bypass Screen Time Communication Limits.

If contacts are not stored in iCloud, the Communications Limit feature doesn’t work as it should. If an unknown number texts a child’s phone, the Messages app gives the child the option to add that phone number to their contacts. Once that number is added, the child can call, FaceTime, or text the person.

What is meant to happen is that when a child tries to add a new contact, they should be presented with a passcode prompt for the parent. This is to stop children from communicating with people who aren’t in their contacts.

Microsoft is overhauling the Windows Insider Program – here’s the deal

The Windows Insider Program isn’t the same as it was a year ago. A lot has changed, from leadership to the way that builds are delivered.

It started back in February, when we were all still testing out Windows 10 version 1903. Microsoft had opened up the Skip Ahead subset of the Fast ring, which we all assumed was for version 1909, but it wasn’t. Microsoft went ahead and put Skip Ahead on 20H1; for the first time, Insiders were testing a version of Windows 10 that was slated for release a full year from then. In April, everyone was equally surprised with the regular Fast ring also skipped 19H2 in favor of 20H1. 19H2 ended up being reserved for the Slow ring.

In early October, Windows Insider Program chief Dona Sarkar announced her departure from the program, moving to the Power Platform. A replacement still hasn’t been named, but I’m told that Microsoft is still looking.

More changes were to come. During Ignite in early November, Microsoft announced that it’s killing off the Skip Ahead subset of the Fast ring. The move made sense, with the Fast ring testing out updates so far in advance now.

What is perhaps the biggest change was announced yesterday. The Fast ring is no longer tied to a specific Windows 10 release. Typically, the Fast ring gets builds from the rs_prerelease branch and then transitions to _release when the update is close to being done. That’s not going to happen anymore. Instead, the Fast ring will always get builds from rs_prerelease, and then it will be spun off into the Slow ring to prep for release.

There are several reasons for these changes. One is that the rings don’t make sense anymore. Fast and Slow imply how often builds are going to be released, but they’re not accurate. With the old way of doing things, the Slow ring would be barren for months on end, and then get builds as often as the Fast ring as an update was close to being finalized. If the Fast ring is perpetually testing rs_prerelease builds and the Slow ring is testing a feature update every six months, the rings are more useful.

Microsoft also doesn’t want to tie features to specific releases. The company has run into trouble with this in the past, promising things and then not delivering on time. Now, we’ll be testing features in the Fast ring, and Microsoft will decide at some point if it wants to include them in the builds that are spun off into the Slow ring.

Another factor here is Windows 10X, and 20H2. From what I’ve heard from sources, 20H2 will be the same type of update as 19H2, being delivered as a cumulative update and an enablement package. But it’s not for the same reason. 19H2 was delivered that way so Microsoft could focus on 20H1 and align Windows 10 development with Azure.

20H2, on the other hand, is being delivered in a similar way, but because Microsoft is focusing on Windows 10X. An issue with testing the new OS is that there are no devices that run it yet, so Microsoft can’t exactly run a Windows 10X Insider Program. One of the first devices will be the Surface Neo, and that’s not coming until later on next year.

What you’re going to see is a bunch of features coming to the Fast ring that are meant for Windows 10X, and will probably show up in Windows 10 proper in 21H1. And yes, the timeframe here is a bit strange. The Surface Neo is due out in the 20H2 timeframe, and yet 20H2 is going to be a cumulative update/enablement package. Microsoft will have a broader story to tell here, but the way I understand it is that Windows 10X will have a different build number than Windows 10 proper.

The most recent 20H1 Insider Preview build is 19041, so let’s assume for a moment that that’s the RTM build (it very well may be). Windows 10 for PCs 20H2 would be something like 19042, with Microsoft bumping the build number by one like it did for 19H2. Windows 10X would end up being something in the 19600 range, while Windows 10 21H1 and Windows 10X 21H1 would be aligned at some higher number like 20000 or so, but now we’re just making up numbers.

Yes, it’s all a bit confusing. All you really need to know for now is that the Fast ring is in perpetual prerelease status. That also means that there’s no more “magic window”, which is that timeframe where the Insider builds line up with the RTM and you can jump off of the Insider train. Naturally, you’ll be able to move to the Slow ring and then stop receiving builds at some point, or at least do a factory reset.

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New battery still fully charged C11P1403 sold. You must be on the first wheel to be conditioned for optimum performance. Loading and unloading of the battery 4 or 5 times is enough to determine.
The memory effect completely to avoid a full charge and discharge the battery, ASUS C11P1403 twice a month.
The dirt on the ASUS C11P1403 contacts of the battery can power the ASUS Cell Phone batteries. Clean with alcohol and cotton can look like and function like new.
This method is recommended for those using the AC adapter for long periods. We recommend that you use the ASUS C11P1403 battery at least once in two weeks. Batteries lose its charge when stored for a long time and you need the battery if it does break.
If he does not use a length of time, the ASUS C11P1403 battery will be stored protected from a clean, dry and cool, heat and other metals. A loss of business to charge the battery in time and need a break before reuse.
Power Management Features Battery C11P1403 enable the conservation of energy in the battery of ASUS Cell Phone. You can control the speed of the processor off, or you can adjust the brightness of the LCD screen to a minimum to ensure low power consumption. 

Why we have been the go-to source for our customers ?

We stock a wide range of rechargeable batteries for ASUS Cell Phone. Your ASUS Tablet PC is part of your everyday life. Successful communications on a ASUS begin with your battery. When purchasing a replacement battery for your ASUS ASUS, dependability and price are what we have to offer. We’ve been supplying reliable, high quality ASUS batteries for over 10 years. Our goal is to provide high quality aftermarket replacement batteries at a very reasonable price. All of our rechargeable Li-Ion ASUS batteries are backed by a one year warranty.

What is the run time of ASUS battery?

ASUS batteries have two main ratings on them: Volts and Amperes. Because size and weight of batteries is limited when compared to larger batteries such as car batteries, most companies show their ratings with Volts and Milliamperes. One thousand Milliamperes equals 1 Ampere. When buying a battery, select batteries with the most Milliamperes (or mAh). Batteries are also rated by Watt-Hours, perhaps the simplest rating of all. This is found by multiplying the Volts and the Amperes together. For example:

  • 14.4 Volts, 4000mAh (Note: 4000mAh is equal to 4.0 Amperes).
  • 14.4 x 4.0 = 57.60 Watt-Hours

Watt-Hours signifies the energy needed to power one watt for one hour.

Battery B11P1415 Replacement For ASUS Cell Phone ASUS ZenFone Go 4.5 ZC451TG Z00SD

Find the right battery for ASUS ZenFone Go 4.5 ZC451TG Z00SD to solve your power issues. Our ASUS B11P1415 batteries are manufactured to precisely fit just as your original battery.

We use the highest quality Li-ion cells and components that are lighter weight, charge faster and last longer.

US ASUS battery shop – Tech-Battery.com ! Shopping with us is safe and secure! 100% Guarantee Quality and Fully Test!

ASUS B11P1415 Battery For ASUS – Battery For ASUS Cell Phone Li-ion 1540mAh/6WH 3.8V/4.35V. Browse our various categories and find out why we have been the go-to source for our customers.

B11P1415
  • Chemistry: Li-ion
  • Voltage: 1540mAh/6WH
  • Capacity: 3.8V/4.35V

Free shipping in most countries. click here to view detailed shipping costs.

We ship to the worldwide,please enquiry shipping & handling if you are out of united states.

What’s the total delivery time? (please use this formula to determine when your order will arrive) total delivery time = packaging time + shipping time.

Replaces the following products:

Fits the following devices:

ASUS ZenFone Go 4.5 ZC451TG Z00SD

ASUS B11P1415 ASUS battery is replacement for ASUS ZenFone Go 4.5 ZC451TG Z00SD. The B11P1415 batteries equivalent is guaranteed to meet or exceed ASUS original specifications. All ASUS B11P1415 Battery are brand new, 1 year Warranty, 100% Guarantee Quality and Fully Test!

We deliver quality ASUS Cell Phone extended batteries online. Purchase your ASUS Cell Phone battery here.

ASUS B11P1415 ASUS Batteries

  • 100% OEM Compatible with your ASUS Cell Phone.
  • Lithium Ion battery technology
  • Convenient and secure online purchasing
  • Dependable high quality ASUS batteries
  • Satisfaction guaranteed or your money back
  • 1 Year Warranty on all ASUS Cell Phone Replacement Batteries

6 tips to increase B11P1415 ASUS Battery lifetime

The performance of your ASUS depends largely on the performance of your battery. And his time of life depends on its users, and that you are. These are the principles that have guided the ASUS , at the head, so you can optimize the performance of ASUS Cell Phone battery.
New battery still fully charged B11P1415 sold. You must be on the first wheel to be conditioned for optimum performance. Loading and unloading of the battery 4 or 5 times is enough to determine.
The memory effect completely to avoid a full charge and discharge the battery, ASUS B11P1415 twice a month.
The dirt on the ASUS B11P1415 contacts of the battery can power the ASUS Cell Phone batteries. Clean with alcohol and cotton can look like and function like new.
This method is recommended for those using the AC adapter for long periods. We recommend that you use the ASUS B11P1415 battery at least once in two weeks. Batteries lose its charge when stored for a long time and you need the battery if it does break.
If he does not use a length of time, the ASUS B11P1415 battery will be stored protected from a clean, dry and cool, heat and other metals. A loss of business to charge the battery in time and need a break before reuse.
Power Management Features Battery B11P1415 enable the conservation of energy in the battery of ASUS Cell Phone. You can control the speed of the processor off, or you can adjust the brightness of the LCD screen to a minimum to ensure low power consumption. 

Why we have been the go-to source for our customers ?

We stock a wide range of rechargeable batteries for ASUS Cell Phone. Your ASUS Tablet PC is part of your everyday life. Successful communications on a ASUS begin with your battery. When purchasing a replacement battery for your ASUS ASUS, dependability and price are what we have to offer. We’ve been supplying reliable, high quality ASUS batteries for over 10 years. Our goal is to provide high quality aftermarket replacement batteries at a very reasonable price. All of our rechargeable Li-Ion ASUS batteries are backed by a one year warranty.

What is the run time of ASUS battery?

ASUS batteries have two main ratings on them: Volts and Amperes. Because size and weight of batteries is limited when compared to larger batteries such as car batteries, most companies show their ratings with Volts and Milliamperes. One thousand Milliamperes equals 1 Ampere. When buying a battery, select batteries with the most Milliamperes (or mAh). Batteries are also rated by Watt-Hours, perhaps the simplest rating of all. This is found by multiplying the Volts and the Amperes together. For example:

  • 14.4 Volts, 4000mAh (Note: 4000mAh is equal to 4.0 Amperes).
  • 14.4 x 4.0 = 57.60 Watt-Hours

Watt-Hours signifies the energy needed to power one watt for one hour.

Battery B11P1428 Replacement For ASUS Cell Phone Asus Zenfone 2 Laser ZE500KL ZB452KG X009DB

Find the right battery for Asus Zenfone 2 Laser ZE500KL ZB452KG X009DB to solve your power issues. Our ASUS B11P1428 batteries are manufactured to precisely fit just as your original battery.

We use the highest quality Li-ion cells and components that are lighter weight, charge faster and last longer.

US ASUS battery shop – Tech-Battery.com ! Shopping with us is safe and secure! 100% Guarantee Quality and Fully Test!

ASUS B11P1428 Battery For ASUS – Battery For ASUS Cell Phone Li-ion 2000mAh/7.8WH 3.85V/4.4V. Browse our various categories and find out why we have been the go-to source for our customers.

B11P1428
  • Chemistry: Li-ion
  • Voltage: 2000mAh/7.8WH
  • Capacity: 3.85V/4.4V

Free shipping in most countries. click here to view detailed shipping costs.

We ship to the worldwide,please enquiry shipping & handling if you are out of united states.

What’s the total delivery time? (please use this formula to determine when your order will arrive) total delivery time = packaging time + shipping time.

Replaces the following products:

Fits the following devices:

Asus Zenfone 2 Laser ZE500KL ZB452KG X009DB

ASUS B11P1428 ASUS battery is replacement for Asus Zenfone 2 Laser ZE500KL ZB452KG X009DB. The B11P1428 batteries equivalent is guaranteed to meet or exceed ASUS original specifications. All ASUS B11P1428 Battery are brand new, 1 year Warranty, 100% Guarantee Quality and Fully Test!

We deliver quality ASUS Cell Phone extended batteries online. Purchase your ASUS Cell Phone battery here.

ASUS B11P1428 ASUS Batteries

  • 100% OEM Compatible with your ASUS Cell Phone.
  • Lithium Ion battery technology
  • Convenient and secure online purchasing
  • Dependable high quality ASUS batteries
  • Satisfaction guaranteed or your money back
  • 1 Year Warranty on all ASUS Cell Phone Replacement Batteries

6 tips to increase B11P1428 ASUS Battery lifetime

The performance of your ASUS depends largely on the performance of your battery. And his time of life depends on its users, and that you are. These are the principles that have guided the ASUS , at the head, so you can optimize the performance of ASUS Cell Phone battery.
New battery still fully charged B11P1428 sold. You must be on the first wheel to be conditioned for optimum performance. Loading and unloading of the battery 4 or 5 times is enough to determine.
The memory effect completely to avoid a full charge and discharge the battery, ASUS B11P1428 twice a month.
The dirt on the ASUS B11P1428 contacts of the battery can power the ASUS Cell Phone batteries. Clean with alcohol and cotton can look like and function like new.
This method is recommended for those using the AC adapter for long periods. We recommend that you use the ASUS B11P1428 battery at least once in two weeks. Batteries lose its charge when stored for a long time and you need the battery if it does break.
If he does not use a length of time, the ASUS B11P1428 battery will be stored protected from a clean, dry and cool, heat and other metals. A loss of business to charge the battery in time and need a break before reuse.
Power Management Features Battery B11P1428 enable the conservation of energy in the battery of ASUS Cell Phone. You can control the speed of the processor off, or you can adjust the brightness of the LCD screen to a minimum to ensure low power consumption. 

Why we have been the go-to source for our customers ?

We stock a wide range of rechargeable batteries for ASUS Cell Phone. Your ASUS Tablet PC is part of your everyday life. Successful communications on a ASUS begin with your battery. When purchasing a replacement battery for your ASUS ASUS, dependability and price are what we have to offer. We’ve been supplying reliable, high quality ASUS batteries for over 10 years. Our goal is to provide high quality aftermarket replacement batteries at a very reasonable price. All of our rechargeable Li-Ion ASUS batteries are backed by a one year warranty.

What is the run time of ASUS battery?

ASUS batteries have two main ratings on them: Volts and Amperes. Because size and weight of batteries is limited when compared to larger batteries such as car batteries, most companies show their ratings with Volts and Milliamperes. One thousand Milliamperes equals 1 Ampere. When buying a battery, select batteries with the most Milliamperes (or mAh). Batteries are also rated by Watt-Hours, perhaps the simplest rating of all. This is found by multiplying the Volts and the Amperes together. For example:

  • 14.4 Volts, 4000mAh (Note: 4000mAh is equal to 4.0 Amperes).
  • 14.4 x 4.0 = 57.60 Watt-Hours

Watt-Hours signifies the energy needed to power one watt for one hour.